Geometry 2 was to be the natural successor to Geometry. I started development in January 2012, but within a month I scrapped the project.
I wanted Geometry 2 to take the good parts of the original and expand upon them. One major feature I wanted to include was a visual representation of the area that each player controlled. This is shown above, however the game never got past this point because it was scrapped. The reason being that the visual effect was just too much for some people.
The project was ultimately a failure, but on the other hand it is a good example of controlled exploration of game design and development. I did learn a lot from this project, it was the first time that I created an interactive mini map, a pie graph and other features. Even in light of this failure, I still would like to create a complete game that builds on Geometry but it will take a different name.
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