Spencer Street was made in October 2011 for the Game Maker Community Jam #4. It was made in 72 hours. I consider this game to be the first real lesson in game creation.
This game was inspired by one of entries from the previous jam, which was created by CoolGamrSms. This game came 2nd in the jam and featured high score arcade based game play. I designed Spencer Street to feature a similar game play.
The objective of the game is to kill commuters by making them run onto the train tracks (then hit by a train) anyway you can. Some of the methods are completely random, flooded drains, smelly people and turd are just a few examples. Your score is dependent on how many people your able to kill.
The game played well. It was fun, but no great. The graphics were alright. The idea did turned some people off from playing it. While others weren't able to read the instructions. This leads to a major lesson that came from this game; assume that everyone is an idiot. The bottom line is that the game was very 'meh', might be seen to be good to some people, but certainly not great.
Spencer Street
came last (likely tied with another 20 games) out of 59 games and can be downloaded here.
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